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Thursday
Apr072011

Everybody Sit Down and Shut Up: Josh Halter, In His Benevolence, Puts You Some F'in Knowledge

Life around here for  the past 48 hours ihas been a regular Algonquin Round Table of the Ground Bounce.  At issue was the magnificence of Jason The Young's ground bounce in the previous post, and what seemed to be a variation of it performed by Josh The Supposedly Subdued, seen here at the :08 mark:

 ...and, well, my goodness, aren't we lucky that the MIDDLE EAST ISN'T BURSTING INTO FLAMES and THE ENTIRE NATION IS BECOMING CRUSHED BY OUR OWN HIDEOUS UNENDING DEBT and WE'RE ALL GOING TO DIE or anything, because buckets and buckets of productive man-hours were poured into Zaprudering each and every ground bounce YouTube had to offer.  Was it a totally different trick, or just a stylistic choice?  Did the surface of the ground or the height of the Drum Major at hand have anything to do with it?  If Matt The Badass threw a ground bounce in a forest and no one was around to see it, would it still create a wormhole on the other side of the galaxy, or would it simply cause a new race of woodland creatures to arise and do his bidding?

Fortunately, we have Josh Halter to clarify the issue and unparalyze the Western world:

The ground bounce that I did in the video is not specific to me although there are several variables that cause them to appear "different".  Dwight Hudson first did the ground bounce and no one knew it was coming.  He never did it in practice or around anyone, just performed the trick during a game and the crowd was stunned.   We've all tried to evolve it a little here and there, but it is still primarily performed in its original form.

There are several reasons ground bounces can differ, not only from DM to DM but also multiple attempts for an individual DM.  The release is the same but Jason's takes a more direct path to the ground where I choose to let it "hover" parallel to the ground before dropping.  This is a small variation but depending on the surface used a baton would take the direct path it traveled to the ground back to the DM or take more of a circular path, if first "hovered". 

The surface is really the key to the trick.  Jason is in the fieldhouse with the indoor AstroTurf surface; this is an ideal surface because of its natural give. The rubber that is part if the surface really helps the bounce and that's why it is so high.  The same can be said about the artificial turf field in the Shoe.  Natural grass can be an average surface depending on the moisture.  Too wet and it just gets stuck in the mud, but if the ground is hard enough you can get a pretty good bounce.

The worst surfaces to use are hard floors.  In my video I was on a temporary wood floor, much like the one in St. John Arena for the Skull Session.*  The baton has a tough time gripping the ground to propel itself back up and sometimes skips in place a time or two before finally bouncing back to the DM.

With all this said, most DM's can put enough torque into the baton it doesn't matter the angle it takes to the ground or the surface used, because it's spinning too fast not to come back.

Now everybody say thank you to Professor Halter for settling the issue in such an intelligent and definitive fashion.  I swear you people were going to start consulting tide schedules and Nostradomas quatrains if that went on much longer.

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